Tuesday, March 18, 2014

week 10 P3 Prelim crit notes

Critique with David Berner and Eva:
-Different app name ex: Toury
central thing of the app
make it a toury app then it starts out with pikes place
-start out with lets take a tour
-gradient it, suddle kinda flatish
-make a bubble like he is saying the text
-dont know if you need the wikipeida thing
-keep it your own
-a safely concern because of cars being very dangerous (like place one headphone in one ear)
-*possible reservations part of the app

Monday, March 17, 2014

Unit 9 Reading response

This week for our reading we were to read "Designing a mobile app? Dont make these 10 mistakes". In this article it tells you the things you should not do while designing a mobile app, for instance like  not bringing wireframes to designs without a flow map because you need a well thought out plan to start the process.  Also not disregarding the development budget as that can lead to problems. Never starting out with low resolutions is not a good idea, it would make your project lessen in quality. Not leaving the users hanging is an important one to me because often apps can tend to go in that direction. Not assuming everyone will read your app the way you do is also something to deal with while making an app, Usability testing is a must for all projects like this one. Organizing is key to making your app more user friendly and easy to use, even putting an ad on craigslist for a testing group. Gestures are always key when designing an app and not everything on an app has to be seen fully visible. This will help alot in producing our final project for next weeks class on what not to do with our app.

3 logic flow resources:
This was useful to know on recording:
http://www.apple.com/logic-pro/in-depth/#recording
and a nice tutorial:
https://cloud.google.com/developers/articles/how-to-build-mobile-app-with-app-engine-backend-tutorial
this can keep you in check and alot of info:
http://www.logicsolutions.com/services/resource-management-and-consulting.html

Tuesday, March 11, 2014

app definition statement

1. List all the features you think users might like:
The features the users would like that its easy to use, reliable and informative. We will be doing an app on a virtual audio tour app where they walk around pikes place and receive information through the app navigation system.
2. Determine who the users are:
People who are interested in having a tour at pikes place for a reasonable price.
3.Filter the feature, list through the audience definition 
Selective languages, history link, navigation setting, play back system (repeat, forward etc)

Week 9 Team Feedback

Project 3 feedback
Sam  Gavin
There idea about farmer markets  and fruits and vegetables, freshly picked.
We didn't have enough information to go on about but liked there idea.

We needed more information on our app since we had literally just gotten our idea that day.

http://support.sas.com/rnd/base/ods/templateFAQ/links.html
This shows you how to use a hot link template.
https://placeit.net/
This one is really cool. One each image you can see exactly what to do with your app.

Monday, March 10, 2014

Unit 8 reading response

This weeks blog was about reading two links provided. One was the top ten apps part 1: Idea and Design. This talked about a college student and his experience working with apps. He had designed one called grades,but wasn't successful with the profit it gave him. He then proceeds to tell us the steps he took while trying to layout and app, for intense, a lot of research, competeve landscapes,mapping things out and many more! It was interesting to weird this from a stusends point of view. It also talks about personas and that you should define then to fit your app. Brainstorming your apps are key to an successful app as well. Sketching, thinking, exploring are great ways to look into apps and well help alot with projects!

Friday, February 28, 2014

Unit 7 Reading Responce

This week we were to read about Chapter 10 of our book. Chapter 10 deals with mobile devises and websites on there which is perfect to learn about, right before we deal with project 3. In dealing with mobile devices, its way different to design then, unlike regular computer websites. Usability problems are the worst case when designing something for mobile devices. When reading something on a mobile device  is easier to put text in smaller chucks rather than a whole bunch at one time.  The smallness of a mobile device tends to make you want to leave out things, a subset of the full site. Dont just make the full website on the mobile, gradually start your way up leading your mobile site to look like the website but not exactly the same. Scaleable design can be a lot of work and its hard to do well, you have to try and make it usable to any fit screen. Things to know when building a website is  allow zooming, dont make the person hunt down a lot, always provide a link to the full website. The apps in which you create need to be learnable and easy to access. The apps also have to be memorable and not confusing. When you get on an app you should know how to navigate it and come naturally, like a website on a computer. It was really interesting to read all this information about mobile devices. It definitely puts things in perspective for my next project.
3 links to responsive design testers/articles :
http://www.webdesignerdepot.com/2013/07/how-to-test-responsive-designs-for-free/

http://webdesign.tutsplus.com/articles/responsive-web-design--webdesign-15155

http://www.cio.com/article/742592/Why_Responsive_Web_Design_Is_Here_to_Stay

Wednesday, February 19, 2014

Unit 6 Reading response

Design principles on andriod smartphones: In reading this website page I found it very intresting to learn about the principles about making an andriod. Since i have the Samsung Galaxy S3 I decied to chose the andriod since it seemed more fitting for me. Although I do not have a partner yet I will be willing to do any of the two. I learned that people like to touch things and not just press buttons. You want your user to be happy and play around with what app they have. Pretty defaults and customization is key to designing an app for an andriod because people love customization. I know I do!Keeping it brief and knowing what people like is key to setting up an app as well. Also when designing pictures are better than words. Do not post too much words, say what you need to say and make it creative. Knowing where you are in the app is key also as people do not want to get confused when using an app. Making the app easier so people can find things on there own and feel proud is a good thing. And make important things in your app fast and reliable with no crashes. All this is important to an everyday app user and should be taken in effect when building an app. what is a skeuomorph? Skeumorph is the way of designs that borrow a feature from the past even if it is not functional. It is a physical ornamet object copied from a form of an object when anther material that is made form other techinques.